2014-03-29 02:03:13互联网带刺的蔷薇
《伊多:破碎世界的主人》勋章获得方法,PS:这是前代genesis的设定,估计还是能适用这代
一个士兵最多只能拥有3个
一个士兵一场战斗只能拿一个勳章,若随机出来结果可以拿多个的话,以此表顺序高低决定优先权
一场战斗可以有多个士兵拿勳章
注解:
(1)RangedKills,RangedDamage: 含魔法攻击(Magic Shot)
(2)Attack,CounterAttack,RangedAttack,Ammos,MapMorale: 开战前的数值,不含来自英雄和士气的加成
(3)
Random(x)>=y:随机值,即先满足前面条件後再用这算式随机算出能否拿到
以HERO'S CROSS为例,须先满足
MeleeKills + RangedKills > 4
DamageReceived >= MaxLife * 2 / 3
这两条件後,再用下面算式去取决是否能拿到
如果Random(11+4)>=13就是(11+4-13)/(11+4)=13% ("="部分估计得无视)
Random(NumXXXX + 1) == 0:已有一个相同勳章难度提高2倍(估计是机率再除2),已有两个相同勳章难度提高3倍(估计是机率再除3)
(4)undead生物如:Ghoul,Skeleton,Vampire,Zombie,Ghost无法拿到勳章
(5)"Simplified description:"部分为俄文机翻
HERO'S CROSS:
Attack+2,Counterattack+2,Armor+1,Resistance+1.Gold Unkeep+10.
MeleeKills + RangedKills > 4
DamageReceived >= MaxLife * 2 / 3
Random(11 + MeleeKills + RangedKills) >= 13
Simplified description:
Unit can get a medal if he kills at least 5 enemies in battle and take damage no less than 2/3 of the maximum number of lives. Chance obtain, depending on the number of deaths:
Kills Ver%
5 19
6 24
7 28
8 32
9 35
10 38
16 52
20 58
STAR OF THE MAGE:
Ranged Attack+1,Energy Control+1.Gold Unkeep+5,Gem Unkeep+1.
MagicShotAbility > 0
RangedDamage >= 3 * RangedAttack
RangedKills > 1
Random(21 + RangedDamage + 5 * RangedKills - 3 * RangedAttack * Ammos) >= 30
Random(NumMageMedals + 1) == 0
Simplified description:
The medal may receive unit-magician, who killed at least one enemy and inflicted the damage to 3 times its range attack.
The more damage done and the number of enemies killed, the higher the probability of getting a medal.
Also, the probability depends on the amount already received by this business unit of medals "Star Magician": for 1 coin the probability of getting a medal less than a factor of 2, with 2 medals - 3 times.
ORDER OF THE MARKSMAN:
Accuracy+1,Ranged Attack+1.Gold Unkeep+8.
Ammos > 2
MagicShotAbility == 0
RangedDamage >= 3 * RangedAttack
RangedKills > 1
Random(21 + RangedDamage + 5 * RangedKills - 3 * RangedAttack * Ammos) >= 30
Random(NumSniperMedals + 1) == 0
Simplified description:
The medal may receive unit-arrows (not a magician, not a barbarian / spear), who killed at least one enemy and inflicted the damage to 3 times its range attack. The more damage done and the number of enemies killed, the higher the probability of getting a medal. Also, the probability depends on the amount already received by this business unit medal "Order of the Sniper": for 1 coin the probability of getting a medal less than a factor of 2, with 2 medals - 3 times.
HEALER'S MEDAL:
Healing+2,Ammo+1.Gold Unkeep+3,Gem Unkeep+1.
HealingAbility > 0
HealedLife >= 3 * HealingAbility
Random(21 + HealedLife - HealingAbility * 3) >= 20
Random(NumHealingMedals + 1) == 0
Simplified description:
The medal is available to any physician, heal number of health at 3 times the value of its healing abilities. The more health healed - the higher the probability of getting a medal. Also, the probability depends on the amount already received by this business unit of medals "Medal Healer": for 1 coin the probability of getting a medal less than a factor of 2, with 2 medals - 3 times.
WILL FOR VICTORY ORDER:
Attack+2,Counterattack+2.Gold Unkeep+5.
MeleeDamage > 3 * (Attack + CounterAttack)
Random(21 + MeleeDamage - 3 * (Attack + CounterAttack)) >= 20
Simplified description:
The medal is available to any unit that inflicted the damage total of 3 times the amount of his attacks and counterattacks. The greater the damage inflicted - the greater the probability of getting a medal
MEDAL FOR RESILIENCE:
Hit Points+4,Defense+1,Counterattack+1.Gold Upkeep+4.
TotalDamageReceived >= MaxLife
MeleeKills + RangedKills > 0
Random(21 + TotalDamageReceived - MaxLife) >= 20
Simplified description:
The medal is available to any unit, won the battle damage exceeding its maximum HP. The more damage that you receive - the more the likelihood of the coin.
ORDER OF THE VICTOR:
Hit Points+5,Morale+3,Attack+2,Counterattack+1.Gold Unkeep+10.
floor(TotalAllies / AliveAllies) > 5
MeleeKills + RangedKills > 0
Random(21 + TotalAllies + MeleeKills + RangedKills) >= 20
Simplified description:
The medal can get a unit, a survivor in the battle, killing at least 80% of his army (for example, in the army of 5 units + hero survived only 1 unit + character). The more enemies killed the unit and the larger units was in the army before the battle - the higher the probability of getting a medal.
MEDAL FOR RESOLUTION:
Resistance+2,Morale+2.Gold Unkeep+3.
SpellDamageReceived > CurrentLife/2
MeleeKills + RangedKills > 0
Random(21 + SpellDamageReceived - CurrentLife/2) >= 20
Simplified description:
The medal is available to any unit that has received a lot of damage from spells in battle and killed at least one enemy. The more damage that you receive and the less is left of life of the unit - the greater the probability of getting a medal. Bug?? Perhaps in the implementation of this and the next two medals is a bug - instead of max. The Meaning of Life is the current value of Life. The condition of receipt would look logical if a certain type of damage was beaten out half of life.
ORDER OF THE DEFENDER:
Defense+2,Counterattack+1.Gold Unkeep+4.
MeleeDamageReceived > CurrentLife/2
MeleeKills > 0
Random(21 + MeleeDamageReceived - CurrentLife/2) >= 20
Simplified description:
The medal is available to any unit that has received a lot of melee damage and killed in the melee at least one enemy. The more damage that you receive and the less is left of life of the unit - the greater the probability of getting a medal.
MEDAL FOR AGILITY:
Ranged Defense+2,Stamina+2.Gold Unkeep+3.
RangedDamageReceived > CurrentLife/2
MeleeKills + RangedKills > 0
Random(21 + RangedDamageReceived - CurrentLife/2) >= 20
Simplified description:
The medal is available to any unit that has received a lot of damage from ranged attacks and killed at least one enemy. The more damage that you receive and the less is left of life of the unit - the greater the probability of getting a medal.
MEDAL FOR COURAGE:
Morale+4,Attack+1.Gold Upkeep+3.
CurrentMorale - MaxMorale - MapMorale/2 > 5
MeleeKills + RangedKills > 0
Random(21 + CurrentMorale - MaxMorale) >= 30
Simplified description:
The medal is available to any unit that has collected morale in battle by 5 or more above the maximum value and killed at least one enemy.
The more scored above the high morale - the greater the likelihood of the coin.
MEDAL FOR ZEAL:
Stamina+3,Counterattack+1.Gold Unkeep+3.
UsedStamina >= MaxStamina
Random(21 + UsedStamina - MaxStamina) >= 20
Simplified description:
The medal is available to any unit and spent a total of more endurance than he was before the battle. The more endurance spent - the more the likelihood of the coin.
BATTLEMAGE'S BADGE:
Ammo+2,Stamina+2.Gold Unkeep+4,Gem Unkeep+1.
SpellsStamina >= 3
RangedKills > 0
Random(10 + SpellsStamina + RangedKills) >= 10
Random(NumBattlemageBadges + 1) == 0
Simplified description:
The medal can get a unit, having spent a spell book to use at least 3 stamina and killed at least one enemy in long-range combat. The more spent stamina and make a killing, the higher the chance. Also, the probability depends on the amount already received by this business unit of medals "Sign Wizard": for 1 coin the probability of getting a medal less than a factor of 2, with 2 medals - 3 times.
FIRE PENNANT:
Ammo+1,Resistance+1,and +3 to the Fire Arrow Skill.Gold Unkeep+7,Gem Unkeep+1.
Ammo > 2
RangedAttack > 0
RangedDamage >= RangedAttack * 3
MagicShot == 0
RangedKills > 1
DamageReceived >= MaxLife * 2 / 3
Random(21 + RangedDamage + 5 * RangedKills - 3 * RangedAttack * Ammo) >= 30
Random(NumFirePennants + 1) == 0
Simplified description:
The medal is available to any infantry unit with a non-magical attacks, and at least three shells, not including the bonus from the skill of the hero, who inflicted the damage no less than three times the value of the shooting attack without bonuses character and morality, has committed at least two murders and get hit by at least 2 / 3 health
Also, the probability depends on the amount already received by this business unit of medals "pennant Fire": with one coin the probability of getting a medal less than a factor of 2, with 2 medals - 3 times.
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