2014-03-29 02:01:14互联网海伈
罗马2:全面战争1号升级挡更新了什么:
The first patch for Total War: Rome 2 has crept out a little early. At least, it’s possible to access it early if you opt in for the beta version before its official release tomorrow. If you wish to do that, then right-click on Rome 2 in your Steam library, select “properties,” head over to the “Betas” tab and choose “patch1beta” from the drop-down menu to apply it to your game.
全面战争:罗马2 的第一个更新包流出的早了一丢丢。但至少,你可以在正是补丁放出下载前(也就是明天)装上一号补丁的测试版。如果尔等确定要为之,在steam library右击罗马2,选择“properties”,找到“Betas”标签并在下拉菜单中选择“patch1beta”来更新。
Creative Assembly accompanies this with the usual disclaimers, stating that “you take part in any beta tests at your own risk.”
Creative Assembly顺带附上了它们一直会讲的声明,“你自己承担beta测试的一切后果”
So, what’s going to be in this first patch? Well, you may be slightly disappointed in the contents because performance and AI issues don’t seem to rank too high in this opening effort. It may be because this one has been worked on prior to release and the developers need more time to address some of the new problems that have cropped up now that the game is “out in the wild,” so to speak.
所以嘞,第一个更新包里会有啥?内啥,可能你会对内容削微有些失望,因为性能优化和AI问题好像并不在一堆要解决的问题的前列。(译者:妈蛋到底有多少问题比这俩还严重这可能是因为这个更新包在市场发售前就开始制作中了,开发人员也需要时间来解决游戏“放归野外”之后遇到的杂七杂八的问题。
Here are the patch notes. It’ll be officially released tomorrow (6 September) if you want to wait for that rather than downloading the beta version:
下面就是更新条目。这个包明天(九月6号,美的的时间啦,国内应该快7号才行)放出,当然,如果你愿意等而不是急火火要下载测试版的话
Higher average frame rates with out-of-the-box settings (more conservative settings)
在out-of-the-box设定下frame rates会更高(更保守的设定下)
Fix for DirectX 10.0 Lighting issue reported – environment map wasn’t being created leading to black reflections.
修正了Dx 10.0光影问题-环境地图不该有黑色的反光
Fixed a sunken Samothrace temple complex world wonder on the Campaign map.
修正了大地图上Samothrace temple奇迹沉水里的问题
Fixed defender being able to create encampments when involved in a combined battle.
修正了防御方在联合战斗中能扎营的问题
Added some localisation fixes to audio packs in French, Russian, Italian, German and Spanish.
增加了一些法国地区,毛子国地区,义呆利地区,德国地区还有西班牙地区的音乐
Fixed lock up in Multiplayer Campaign battles when a desynchronisation occurs. Players are now notified of the desynchronisation, and the battle ends.
Fixed Multiplayer Campaign battle “overrun” prompt, which was not being shown to a player if they were a reinforcement and the other player was spectating.
修正了多人战役下“overrun”的提示。这个提示在之前当一个玩家是增援并且另一个玩家在观望的时候无法显示。
Fixed corrupt loading screen when changing to fullscreen / windowed mode after a battle, and then going into another battle.
修正了全屏/窗口化调整的时候一场战斗之后进入另一场战斗载入界面损坏的情况
Fix for Multiplayer Campaign host being unable to move the camera in campaign, after reloading a save game on some rare occasions.
修正了多人战役下主机在战役地图载入存储后无法移动视角的某些极罕见的情况
Safe guards added to prevent a very rare crash in coastal assault battles.
增加了安全措施来防止海岸攻击战斗下的罕见崩溃
Fix for game lock up during end turn sequence / Celtic AI faction turn in single player campaign.
修正了单人战役中结束回合时/凯尔特AI进行时游戏被锁住的情况
Improved AI use of walls on Athens large settlement battle map.
提高了AI在战斗中使用使用雅典城墙的能力
Improvements to Auto-resolve balancing in Single Player and Multiplayer Campaign modes.
对单人战役以及多人战役中的自动作战做了一些提升
Aligned ship unit upkeep costs with land units – made mercenary ships more expensive and non-mercenary ships cheaper.
校正了海军单位维护费-雇佣战舰更贵了,非雇佣战舰更便宜了
Fixed slow turning rates for transport ships.
修正了运输船转弯速度慢的问题
Improved civil war balancing in relation to campaign difficulty.
内战相对于战役难度更加平衡了
Fixed vehicle ground pipes, to prevent Siege Towers becoming immovable when they are left empty during the Deployment Phase of a Siege Battle, then units were
moved into the Siege Tower when the battle has started.
修正了移动攻城器的管道(轮子?不明白为何物),可以防止攻城塔在部署阶段被空置而战役开始之后被搭载时不能移动的情况
Fixed bug when ramming sideways into moving ship, which caused the ramming ship stick to target and strafe along with it in battles.
修正了侧撞移动中的船只后被撞船只“黏在”撞它的船只上的情况
Reduced the chance of Naval units sometimes clipping through the ground or harbours / ports during Port Assault battles when attempting to disembark.
降低了(注,不是修正)海军单位在海港袭击战斗中登陆时切入地面的情况
Fixed issue where armies would be stuck in Muster stance and could not exit that stance in Campaign modes.
修正了战役模式中军队在集结状态下被卡住并且不能改变状态的情况(我遇到过埋伏被卡主还能瞬移到另一个地方的情况)
Fixed case where spies could get stuck on top of fleets in Campaign modes.
修正了战役模式下间谍会卡在舰队上的情况
Fixed rare post battle lockup in Campaign modes.
修正了战役模式下战斗后被锁住的罕见情况
Improved unit pathfinding in Barbarian village battle maps (fixed no go zones).
提高了野蛮人村落战斗中的寻路能力(就是修正了一些不能走的地区)
Fix for Multiplayer Campaign lock up when the player was reinforcing an AI ally who was victorious in battle, causing the player to become stuck with no victory /
continue / exit battle user interface functionality.
修正了多人战役下玩家支援AI并胜利时不出现胜利界面被卡主的情况
Fix for cultural influence bonus from the Shrine of Neptune building
修正了Neptune(尼普顿)神庙文化影响奖励
Fix for “Zone of Controls” of hidden armies being visible to both players in head to head Multiplayer Campaign mode on mouse-over.
修正了head-to-head多人战役模式中“Zone of Controls”中隐蔽的军队对两个玩家都可见的情况
Assorted minor fixes to city battle maps.
部分攻城战地图做了小调整
Fix for “Rome Wasn’t Built in a Day” achievement failing to unlock when its requirements were met in some situations.
修正了“罗马不是一天建成的”成就的解锁问题,它之前在某些情况下即使达到了要求也不会被解锁
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